As ardent fans
continue to rail against Ultimate Team price ranges, the publisher says its motivation
for change was players rather than pound signs.
Fifa 15 publisher Electronic Arts has launched a stern defence
of its decision to reconfigure the transfer market within the game’s popular
Ultimate Team mode. In a
blog post seen by the
Guardian before publication, the company insists that fans who have taken to
social media and games forums to declare the game fundamentally broken are wide
of the mark.
Ultimate Team works like a trading card
game, allowing players to purchase packs of digital player “cards” allowing
them to build fantasy teams of well-known stars. Previously, FUT’s open-bid
auction system allowed fans to sell high value players at vastly inflated
prices. However, many Fifa purchasers
quickly found that they could exploit the open auctions for considerable
monetary gain. In early March, the system was restricted so that all cards on the
market have to be priced within an EA-defined range, and include a Buy It Now
option. Fans responded with near-universal criticism of the move, going so far
as to coin the hashtag #RIPFUT on social media.
In its extensive blog post and FAQ , EA confirms that the prime target of these changes were third parties manipulating the system for their own financial gain. “We want to keep the game fair and secure for everyone, and ensure a level playing field for all FUT fans,” says EA. “To accomplish this we have to root out the activities of coin farmers and cheaters who are harming your experience. These exploiters generate coins illegitimately through the use of bots and phishing scams, creating a flood of fraudulent in-game currency and driving up the cost of players on the transfer market.”
In its extensive blog post and FAQ , EA confirms that the prime target of these changes were third parties manipulating the system for their own financial gain. “We want to keep the game fair and secure for everyone, and ensure a level playing field for all FUT fans,” says EA. “To accomplish this we have to root out the activities of coin farmers and cheaters who are harming your experience. These exploiters generate coins illegitimately through the use of bots and phishing scams, creating a flood of fraudulent in-game currency and driving up the cost of players on the transfer market.”
While something needed to be done, many
questioned EA’s need to apply a minimum price value to cards. Rather than level
the playing field, in many cases it saw FUT players lumbered with unshiftable
commodities. For instance, only last week the market was swamped with gold
Daniel Sturridge cards, all unsold at their minimum value of 16,000 coins.
EA says it is aware
of this issue. It has alreadyrevised the price ranges of more than 650 individual cards (including Sturridge), and,
in a previously unplanned move, introduced tiers specific to each platform.
“These reflect the values and dynamics within those unique economies, and make
transfers fairer and more enjoyable for all FUT players,” the post explains.
The bottom line is that minimum pricing isn’t going to
disappear, no matter how much fans complain. “[Removing it] would open price
ranges up to the movement of fraudulent coin-selling transfers,” EA claims.
“An example of the need for minimum
price ranges would be ‘Man of the Match’ Coutinho,” explains a development team
spokesperson when asked for further comment. “Upon release, his initial range
was set at 200, 000 min and 400,000 max. All of his transfer market activity
saw him selling at the exact minimum or maximum price range, and nothing in
between. Essentially, coin sellers were using him to move 200,000 coins to coin
buyers.
“Without a minimum range, the margin
could become bigger, and would also allow opportunities for coin sellers to
corner certain players like MotM Coutinho.”
On the back of this research, EA has
adjusted the Liverpool midfielder’s price range to 150,000-230,000, and says
his buying and selling activity now matches that of a “normal player’”.
Longer term, Fifa forum regular Flamstead
has offered what appears to be a workable solution to the issue of non-selling
cards. “After trying to sell the player three times at the minimum rate, you
should be able to discard him for the minimum price. Either that or have the
option to immediately discard for half the minimum.”
EA, however, insists this isn’t viable.
“It was considered by the development team but could have potentially thrown
off the balance of the game,” explains our source. “The risk being that if
gamers ended up preferring to discard for the minimum price, they would opt out
of placing them on the transfer market. This could lead to very few players
left on the market.”
Across the series’ official forums it’s
clear that most devoted players remain critical of the change. Intriguingly,
however, fans do offer some balanced, even positive, feedback via the message
boards of individual clubs – suggesting that while these new arrangements don’t
suit FUT die-hards, more casual players of the mode are benefitting.
“It’s been better for me,” writes a
Crystal Palace fan called Tomo. “As someone who hasn’t been inclined to spend
real money, I’ve never really had more than 100K coins at one time, and am more
likely to have 30-40K. It now feels like I’m on a more even playing field –
that I can prosper with a bit of luck in my packs or by selling a player at the
right time. Average players definitely do sell where they wouldn’t before.”
Everton supporter Pablo P agrees. “I can
see the benefit if it actually does stop coin sellers – the likelihood of that
is slim to none, though,” he writes. “People will still buy coins as the prices
[of top players] will still be in the millions.” He feels the company should be
prioritising elsewhere anyway: “I’d much rather they invested as much time into
their servers, and ensuring that the sweats were match-made against the
sweats.” ‘Sweats’ is a term for Fifa fans who only play teams loaded with world
class players, or resort to underhand tactics to win games, such as endlessly
knocking the ball around their back four after establishing a lead.
The loudest independent voices where
Fifa is concerned, however, stem from Youtube, with some channels devoted to
the game having a reach to rival EA itself. They remain largely dubious as to
the company’s motivations, and cite numerous examples of ways in which they
believe the mode to be broken beyond repair.
“I’ve got a load of good players in my
club, but I only have 4,000 coins,” explainsJMX25, a Youtuber with over 275,000
subscribers, in a video uploaded this week. “The problem is I can’t sell
anyone, which means I can’t get any more money to buy other plays.”
Another Youtuber, GCIIMessi, shares a similar tale regarding an
inability to sell players: “I 100% understand why EA has implemented price
caps, but I think they’ve done it the wrong way. I bought David Luiz a few days
ago for 700,000; now I can’t shift him at 550,000, the lowest start price.” It
should be noted, however, that both of these channels feature links to sites
from which Fifa coins can be purchased – despite the recent changes.
User comments in response to these
claims add to the EA criticism, and accuse the US publisher of looking after
only itself – which it again strongly refutes. “Price ranges were implemented
to benefit the entire community,” it says. “EA has no plans to sell coins
directly to players, and we believe the game benefits when the playing field is
level for all and progress is achieved through playing matches, squad building,
transfer market trading, and making decisions with pack items.”
As a software distributor, EA is within
its rights to prevent third parties from making significant, royalty-free
earnings from its intellectual property. The challenge, now is to keep its
multimillion-selling sports franchise equally appealing for casual and devoted
fans alike. At present, the latter is clearly discontented. And turning that
around has suddenly become the company’s biggest challenge between now and the
arrival of the 2016 iteration later in the year.
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