Educational
block-building game set to be distributed to schools in project devised by
CultureTECH innovation festival.
Minecraft will be given to secondary schools in Northern Ireland
as part of a project organised
by the annual CultureTECH festival and funded by the Department of Culture,
Arts and Leisure.
The hugely popular building-block game
will be supplied to 200 schools and 30 libraries and community organisations,
which will all receive download codes for MinecraftEdu, the educational version
of the game.
Launched in 2011 by Swedish studio
Mojang, Minecraft has sold more than 60m copies on PCs,
smartphones, tablets and consoles. It generates a vast blocky landscape, then
allows players to freely explore, constructing buildings and mining for
minerals that can be crafted into useful items.
The game was quickly recognised for its
educational potential, offering children a compelling way of learning about
architecture, agriculture and renewable resources. Copies soon started to
appear on classroom computers around the world.
“The level of engagement is the first
thing you notice ,” said Mark Nagurski, chief executive of CultureTECH. “This
is work that the kids really want to do and if you’re able to harness that
enthusiasm, energy and creativity you end up with a pretty significant learning
opportunity.
“The other exciting thing for us is the
scalability and ‘sharability’ that Minecraft offers. If someone creates an
engaging way of teaching, say, ancient history, using Minecraft, that can
immediately be shared with all the other teachers using the game. You can
already see that [happening] with things like Computercraft and we hope this project will add
significantly to that resource.”
Soon after the release of Minecraft,
educational game developers in the US and Finland formed a company named
TeacherGaming to create a classroom edition, complete with teaching tools and
hosting software to allow seamless connected play between pupils on different
machines.
TeacherGaming claims that MinecraftEdu
is already used by more than 3,000 teachers in hundreds of schools around the
world, in classes ranging from languages to the history of art.
In 2013, one Swedish school made the
game a compulsory part of its curriculum. Later the same year, Google partnered
with quantum mechanic Spyridon Michalakis to create qCraft, a version of
Minecraft designed to teach
children about quantum mechanics.
“Last week we worked with Artichoke and The Space to recreate,
in Minecraft, a version of Burning Man artist David Best’s ‘Temple’ in
Minecraft,” said Nagurski.
“The real world Temple was a 70ft
structure in the city that was ceremonially burnt. When we took it into the
schools we were able to give young people a chance to create their own versions
of the Temple, working alongside the artist. We’ve seen Minecraft being used to
teach everything from coding to physics but I think that there’s a real
opportunity to develop more of these kind of creative projects too.”
This is the first time, however, that
Minecraft has been distributed across an entire region.
CultureTECH has said that it will work
with various education partners to provide training and support to teachers who
want to use the programme.
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